![]() Available through the “Download Latest Version” option of the original post of the official EN threat):įE1(If you want to play that weird thing): ![]() Never use both or the rom will very likely break or at least bug out.Įlibean Nights(Base used:EN 9-23-17 Build. Note:When using the FE6 patch, either use the weaponstat and effectiveness fixes OR the numbers patch. ![]() I also accidentially patched the most recent translation from Megakoop over a rom with the old one instead over a fresh japanese rom, so any problems with compatability are my fault.īasicly, I just felt the weird urge to do something with FE1 but did not have the skill to do something good(the products of being bored are always kinda horrible when it comes to me).ĭownload(latest Version in case future updates happen): It has the fix that the pow-stat works for magic applied and it has some minor tweaks to the text because I either wanted to deviate from the official stuff a bit, changed US names for the pal-ones or fixed a few weird things like commas and the name of the healerclass. I also have something for FE1 now and…er…the patch is the most barebones thing I hope I will ever release. It is more of an unofficial revival-project for the hack after it’s cancelation than your typical enhancement patch.Īnd some other less relevant tweaks in all four games. Original Topic: FE6 Numbers Patch v1.2.0 - FE6 with (almost) no ambush spawns, HM bonuses for more units, FE7 values, and more - Fan Projects - Serenes Forest ForumsĬertain palettes fixed, Massive rewrites, A fixed Bonusroom, certain other things like additional content, etc. It is now also bundled with a compatible but untested version of the numbers patch by gringe. If you have a better IPS from somewhere else that actually balances the game, then please use that instead). This is only there so that the game is not actively bullshit. Not hard, but tedious) and an IPS patch that buffs Weaponstats that were less good than in Fe7/8(As a result, magic is completely broken because it retains its light weight, but got the statbuffs from the other games. Weaponname change to Binding Blade from Binding Bld(The itemicon had to suffer for it tho, so I included an IPS patch that reverts it to Binding Bld and the unedited icon for people who prefer accuracy to vanilla), an altversion that does away with ambushspawns(For reference, I had to do it myself because I did not know someone already released a patch for it. ![]() Shows growths on status screen when pressing select.įixed linkarena thanks to FEBuilder support being added very recently(Looks Engrish, but is no longer ugly), localisated names(I know I said I am making the game better,not worse…but it had to be), optional IPS patches for more weaponexp,fixed weaponeffectiveness. Minor tweaks to storytext to make more sence overall.(Also integrations of a bit of unused stuff using custom writing) Unnerfing weaponstats, stats from playable characters and enemy bossstatsĭozlas and Garcias supportchain is now a hybrid of their english and japanese supportchains Also includes an optional IPS-patch that makes the final chapter behave more like in the japanese version. Statusscreen Shows growths when select is pressed. Only two map are changed interms of their values in the easier version, but it should make a great enough impact in some regards. All research and all the assets and code that were required to make this possible belong to their respective owners with a special shoutout to StanH for providing me with a fix for the FE7 rankingssystem.įixed rankings, fixed localisationerrors and some other changes, an optional IPS Patch for HardmodeBonusses in Lyn Hardmode and Eliwood Hardmode, two versions for easier Rankings and the vanilla rankingsdifficulty(called LPRankings). This is the official release of my attempts to make the Fire Emblem series a bit better than before, so enjoy. Not exactly a complete real romhackingproject according to the definition of the category, but there was no better place to put it.
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